Things are getting desperate for our adventurers as they continue their journey through the perilous hedge maze of Baron Von Uberdorf. Knowing their destination can't be far, they venture on, pursued by the obnoxious heavy breathing, and that wraith that at this point is really just being a jerk.
Can the party survive this gauntlet? Will Rath be undone by a terrifying new threat that he should have seen coming? Will Kort finally use his heroic moment? Will one of the adventurers wind up as dead as the puns the players try to resurrect? As things heat up, let's hope they can push their luck, and their foes, just a little more.
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