With the magical tower and it's various floors conquered, our party has safely retrieved Namee's father. Okay, that's not totally true, there was some burning. And Nock got turned into a chicken. But it was fine! And now our party is set on finding the source of the mysterious illness that afflicts the gnomes. With a hot tip from a fast talker they are on their way to the location of the traveling magical purveyor Doctor Traintorker with hopes he'll be able to assist them further.
After a bit of a hike they locate Doctor Traintorker's massive wagon and... Chosen protect us! That's a gigantic horse! Forget finding the source of the disease. It's time to befriend this radiant creature! Thankfully Violexx can make apples on demand. Surely this big beauty will respond well to some good old crapples!
Anyway, it turns out the Doctor has also contracted the disease. But he knows where they need to go if they hope to cure everyone. So once again our adventurers are off under the direction of someone they really don't know, without asking nearly enough questions. Weren't we just talking about this in the last episode's description? Seriously, how are these people entrusted with such grave matters? It seems when times are tough you just have to work with the tools you have. But we're not calling the party tools. Okay, maybe we are.
This week's episode features a promo that has a fun banjo from the podcast Shrimp & Crits!
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Theme song by Jet 'n' Joby
Logo designed by Ed Rempfer
Our adventurers have made their way out of the dwarven ruins after a very close call with a creature that probably could have killed them with a look. Thankfully the party can turn on the charm when needed! It seems they were rather hasty in believing the djinn and taking this dangerous journey in the first place. But really, they are basing this on the word of another potential enemy that they immediately believed! It's starting to look like they'll just accept as truth whatever they were told by the last person they spoke with. This is how people end up with unwanted timeshares.
With essentially nothing to show for their efforts except that they added a halfling to the party and they got some magic items, they head back to Namee's hometown where they are met by Namee's mother and word of his father's health. Namee dashes off to check on his dad while the rest of the gang brings mom along with them. It's a Wizzlefizzle family reunion! Just as soon as they work their way to the top of the tower where dear old dad is. And it's a magical tower. Those always go so well for this group!
How many bad puns will we get out of this situation? Who gives themselves a nickname? Who's going to give Violexx an earful? And what has Nock's feathers all ruffled? Things are about to get very clucked up!
This episode features a promo from The Lucky Die podcast
Are you enjoying the show? Please help us grow and tell someone about it! All episodes are available at http://www.intelligencecheck.com/
Join the party members, listeners, and an amazing community of podcast creators and fans on the CastJunkie Discord https://discord.gg/XQSbM5g . We have our own Discord here https://discord.gg/EWv8hFn . We're on Twitter https://twitter.com/IntelCheckDnD, Reddit www.reddit.com/r/IntelligenceCheck/, and Facebook www.facebook.com/intelligencecheck . Email us at intelligencecheckpodcast@gmail.com
Help support the show on Patreon and get access to exclusive bonus content! More details at https://www.patreon.com/IntelligenceCheck . And thank you to our patrons listed here http://www.intelligencecheck.com/p/supporter-shout-outs/! Merchandise is available at tee.pub/lic/18PfY6FQeuc
Theme song by Jet 'n' Joby
Logo designed by Ed Rempfer
Having defeated a menacing duo of skeletal guards, our adventurers find themselves before a giant set of ominous doors. Doors that clearly block the way that they want to go to achieve their goal. But going in that direction would be much too direct for this team! Especially when there's so much yet to explore! And after finding Nock's amazing new sword in one of the very first areas they entered, you'd better believe the party's going to explore all of it. Because if there's one thing that will always override whatever other objective an adventuring party may have, it's the lust for magic items.
What mysteries lie buried in the ruins? What delightful objects will they discover? Have you ever considered what the day to day life of a dwarven customs agent would be like? Also is anyone else starting to think rangers maybe have to roll too much for their attacks? Someone get Shep a dice app because undead surprises await!
Special promo this episode from our friends over at Dice Populi!